Xbox 360 - Up Close & Personal with Live, the Console and the Wireless Controller
by Anand Lal Shimpi on May 20, 2005 12:57 AM EST- Posted in
- Trade Shows
Microsoft Demos the new Xbox Live
Our first demo with the new Xbox Live takes place while playing through a game. During the game, we receive a Friend Invite from Striker. Please excuse the poor quality of the picture, but you get the idea of how the invite will pop on the screen:Note that the icon indicates (using the green quadrant) which controller the invite is for.
After hitting the 360 button, you are brought to the Friend Invite screen:
Although it isn't clear from this picture, your game can still be playing in the background. Developers can choose whether or not to pause your game automatically when this happens.
From the Friend Invite screen, you can accept the invitation, decline, reply, block, play any messages or view the person's on-line profile. A particularly interesting element of this screen is the user's Gamercard at the top right of the screen:
The Gamercard (pictured above and below) features three important pieces of information. The first item is the player's reputation, measured in stars. After the completion of every Xbox 360 Live game round, you can give the folks who you played with/against a reputation score - basically, a thumbs up or a thumbs down. The reputation score is supposed to reflect whether the person was a good person to play with (e.g. helpful, team player, polite, etc.) or a bad person to play with (e.g. rude, vulgar, rocket launcher hog, etc.). Over time, your reputation should reflect what sort of player you are and you'll be able to match up with players based on reputation as well as other factors.
The next item on your Gamercard is your Gamerscore (GS for short); the Gamerscore is a counter of all achievements across all games that you've played (online and offline). Beating levels in Halo 2 single player, completing races in Project Gotham Racing 3 or winning online matches will all contribute to your Gamerscore.
The final item is your Zone. Currently in Xbox Live, you are matched up against players that are all members of one large pool. While that was a good idea when Live started off, now with over 1.5 million subscribers, such a broad match making system can be a bit painful at times. The problem is that you have casual gamers paired up with very competitive players, which isn't always the best idea.
Now, you'll be able to select the Zone in which you'd like to play. The Zone will determine what sort of players you are matched up with, whether it is Family players (e.g. members with kids online where you should watch your mouth), competitive players, or a zone where anything goes. You can change your Zone before any match depending on your fancy. We are a fan of the idea, but we do wonder how Microsoft will ensure that the Zones remain true to their function (e.g. what will keep vulgar folks from corrupting the innocent minds of children playing in the Family zone?).
You'll also notice the avatar on your Gamercard - you can either download an avatar, or take one with the Xbox 360 camera and upload it yourself.
Now back to playing your game. If you are playing a game, you can also initiate an invite by hitting the 360 button. Just as before, the game will continue to play in the background (whether paused or not is determined by the developer depending on the nature of the title):
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Shinei - Friday, May 20, 2005 - link
I think it's pretty well confirmed by now that KillZone 2 is not pre-rendered; it's a demo recorded from actual gameplay and played back at the E3 Sony conference. It's been shown that IGN isn't the most reliable source of "inside" information, so please don't counter with an IGN links.And from what I've heard from KillZone 1 players, the KZ2 demo looks to have fixed most of the problems from KZ1. Of course, these same people also play KillZone for the shooting, and not the sweeping storyline, so mileage may, of course, vary.
knitecrow - Friday, May 20, 2005 - link
killzone 2??did you play the original?
Ok, I can understand DMC4, tekken and even MGS4 BUT killzone?
Would people be attracted to a system if they showed pre-rendered footage from Driv3r, cat woman or some other bad game?
Shinei - Friday, May 20, 2005 - link
Oh man, I hope they offer wired controllers--I'm not in the mood to pay for the unit, the games, the controllers, XBox Live, AND batteries for the damn controllers. F that right in its overused A.Other than that, good condensation of all known data for XBox 2. I'm still on the fence about buying one, but that's only because the game lineup is so weak right now (and KillZone 2 is SO promising)...
ps, first post with constructive content, OWNED nubcakes.